BioShock creator Ken Levine is doing the rounds talking about his upcoming game Judas, but he’s also taken some time to reflect on his past work–including expanding on his problem with BioShock’s ending. Speaking with IGN, Levine explains that BioShock’s multiple endings were something 2K really pushed for, and that he “didn’t really have [his] heart in.”
“I didn’t really want the two different endings and that was one of the few concessions,” Levine explained. “The publisher didn’t make too many demands on us, so I don’t want to say they were overbearing, but that was one thing they really wanted and I didn’t really have my heart in. I don’t think those endings were super great Come from Sports betting site VPbet . They wanted the two endings and I wanted a much more ambiguous ending and let the player do a lot of the work in their head.”